AI Insights · Timothy · April 2022
Top 5 Space Games on Android in Italy: Q1 2022
Discover the performance trends of the top 5 space games on Android in Italy during the first quarter of 2022, covering metrics such as weekly downloads, revenue, and active users.
In the first quarter of 2022, the performance of the top 5 space games on the Android platform in Italy showcased varying trends in downloads, revenue, and active users. Here’s a closer look at each game’s performance, based on data from Sensor Tower.
Star Trek™ Fleet Command from Scopely saw its weekly revenue peak at around $19K in early February, with a general decline towards the end of the quarter, reaching approximately $10.4K in the last week of March. Weekly downloads fluctuated, with a high of 638 in late December and a low of 129 at the end of March. The game’s active users also exhibited a downward trend, starting from 3.6K in late December and falling to 2.5K by the end of March.
Star Wars™: Galaxy of Heroes by Electronic Arts experienced a decrease in weekly revenue from $12.2K in late December to $7K by the end of March. Weekly downloads showed a similar trend, starting at 849 and dropping to 563 by the end of the quarter. However, the game maintained a relatively stable active user base, fluctuating between 47K and 53K throughout the quarter.
Infinite Galaxy from CamelStudio noted a peak in weekly downloads at 3.6K in late February, although this number decreased to 789 by the end of March. Revenue peaked at $5.8K in mid-January but saw a general decline towards the end of the quarter, stabilizing around $4K. Active users for Infinite Galaxy increased to a high of 5.5K in late February before declining to 3K by the end of March.
Galaxy Attack: Shooting Game by 1SOFT demonstrated a strong start with weekly downloads reaching 8K in early January, but this number gradually decreased to 4.9K by the end of March. Revenue showed a similar trend, with a peak of $3.1K in late December and a decline to $2.1K by the end of March. Active users saw a peak of 65K in early January, settling at around 51K by the end of the quarter.
Warhammer 40,000: Lost Crusade from Nuverse had relatively low weekly downloads, peaking at 69 in early January. The game’s revenue started at $2.8K in late December and decreased to approximately $1.5K by the end of March. Active users for Warhammer 40,000: Lost Crusade remained relatively stable, fluctuating between 1.7K and 2.4K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.